Here lies dozens of unused files. This commit is ONLY file deletions except
for the removing of a couple of #includes and removing filenames from CmakeLists
where appropriate.
* Remove `match_string()`, `match_number()`, and `match_word()`
* Remove `match_word_with_extrasymb()` and `match_word_til_equal_mark()`
* Adapt unit test for `match_number()` to `match_number2()`
* Adapt unit test for `match_string()` to `match_string2()`
Note: the unit tests were testing for the old version of the functions, and
the interfaces for these functions changed slightly, so I had to also edit
the tests.
As of writing, this PR has no merge conflicts with #8211
Additional changes during review:
* Explicitly set up is_[float/signed]_val to be changed before each call
* Structify the tests and fix uninitialized variables
- Add abstract_http_client.h which http_client.h extends.
- Replace simple_http_client with abstract_http_client in wallet2,
message_store, message_transporter, and node_rpc_proxy.
- Import and export wallet data in wallet2.
- Use #if defined __EMSCRIPTEN__ directives to skip incompatible code.
81c5943 Remove temporary std::string creation in some hex->bin calls (vtnerd)
5fcc23a Move hex->bin conversion to monero copyright files and with less includes (vtnerd)
3387f0e Reduce template bloat in hex->bin for ZMQ json (vtnerd)
The implicit copy assignment operator was deprecated because the class
has an explicit copy constructor. According to the standard:
The generation of the implicitly-defined copy assignment operator is
deprecated (since C++11) if T has a user-declared destructor or
user-declared copy constructor.
Recent versions of gcc (9.1+) and clang (10.0) warn about this.
- Removed copy of field names in binary deserialization
- Removed copy of array values in binary deserialization
- Removed copy of string values in json deserialization
- Removed unhelpful allocation in json string value parsing
- Removed copy of blob data on binary and json serialization
Daemons intended for public use can be set up to require payment
in the form of hashes in exchange for RPC service. This enables
public daemons to receive payment for their work over a large
number of calls. This system behaves similarly to a pool, so
payment takes the form of valid blocks every so often, yielding
a large one off payment, rather than constant micropayments.
This system can also be used by third parties as a "paywall"
layer, where users of a service can pay for use by mining Monero
to the service provider's address. An example of this for web
site access is Primo, a Monero mining based website "paywall":
https://github.com/selene-kovri/primo
This has some advantages:
- incentive to run a node providing RPC services, thereby promoting the availability of third party nodes for those who can't run their own
- incentive to run your own node instead of using a third party's, thereby promoting decentralization
- decentralized: payment is done between a client and server, with no third party needed
- private: since the system is "pay as you go", you don't need to identify yourself to claim a long lived balance
- no payment occurs on the blockchain, so there is no extra transactional load
- one may mine with a beefy server, and use those credits from a phone, by reusing the client ID (at the cost of some privacy)
- no barrier to entry: anyone may run a RPC node, and your expected revenue depends on how much work you do
- Sybil resistant: if you run 1000 idle RPC nodes, you don't magically get more revenue
- no large credit balance maintained on servers, so they have no incentive to exit scam
- you can use any/many node(s), since there's little cost in switching servers
- market based prices: competition between servers to lower costs
- incentive for a distributed third party node system: if some public nodes are overused/slow, traffic can move to others
- increases network security
- helps counteract mining pools' share of the network hash rate
- zero incentive for a payer to "double spend" since a reorg does not give any money back to the miner
And some disadvantages:
- low power clients will have difficulty mining (but one can optionally mine in advance and/or with a faster machine)
- payment is "random", so a server might go a long time without a block before getting one
- a public node's overall expected payment may be small
Public nodes are expected to compete to find a suitable level for
cost of service.
The daemon can be set up this way to require payment for RPC services:
monerod --rpc-payment-address 4xxxxxx \
--rpc-payment-credits 250 --rpc-payment-difficulty 1000
These values are an example only.
The --rpc-payment-difficulty switch selects how hard each "share" should
be, similar to a mining pool. The higher the difficulty, the fewer
shares a client will find.
The --rpc-payment-credits switch selects how many credits are awarded
for each share a client finds.
Considering both options, clients will be awarded credits/difficulty
credits for every hash they calculate. For example, in the command line
above, 0.25 credits per hash. A client mining at 100 H/s will therefore
get an average of 25 credits per second.
For reference, in the current implementation, a credit is enough to
sync 20 blocks, so a 100 H/s client that's just starting to use Monero
and uses this daemon will be able to sync 500 blocks per second.
The wallet can be set to automatically mine if connected to a daemon
which requires payment for RPC usage. It will try to keep a balance
of 50000 credits, stopping mining when it's at this level, and starting
again as credits are spent. With the example above, a new client will
mine this much credits in about half an hour, and this target is enough
to sync 500000 blocks (currently about a third of the monero blockchain).
There are three new settings in the wallet:
- credits-target: this is the amount of credits a wallet will try to
reach before stopping mining. The default of 0 means 50000 credits.
- auto-mine-for-rpc-payment-threshold: this controls the minimum
credit rate which the wallet considers worth mining for. If the
daemon credits less than this ratio, the wallet will consider mining
to be not worth it. In the example above, the rate is 0.25
- persistent-rpc-client-id: if set, this allows the wallet to reuse
a client id across runs. This means a public node can tell a wallet
that's connecting is the same as one that connected previously, but
allows a wallet to keep their credit balance from one run to the
other. Since the wallet only mines to keep a small credit balance,
this is not normally worth doing. However, someone may want to mine
on a fast server, and use that credit balance on a low power device
such as a phone. If left unset, a new client ID is generated at
each wallet start, for privacy reasons.
To mine and use a credit balance on two different devices, you can
use the --rpc-client-secret-key switch. A wallet's client secret key
can be found using the new rpc_payments command in the wallet.
Note: anyone knowing your RPC client secret key is able to use your
credit balance.
The wallet has a few new commands too:
- start_mining_for_rpc: start mining to acquire more credits,
regardless of the auto mining settings
- stop_mining_for_rpc: stop mining to acquire more credits
- rpc_payments: display information about current credits with
the currently selected daemon
The node has an extra command:
- rpc_payments: display information about clients and their
balances
The node will forget about any balance for clients which have
been inactive for 6 months. Balances carry over on node restart.
Manually initialize the array_entry_t iterator to ensure it points
to the correct m_array, thereby preventing a potential use-after-free
situation.
Signed-off-by: Guido Vranken <guidovranken@gmail.com>
Number matching semantics are slightly changed: since this is used
as a filter to check whether a number is signed and/or floating
point, we can speed this up further. strto* functions are called
afterwards and will error out where necessary. We now also accept
numbers like .4 which were not accepted before.
The strto* calls on a boost::string_ref will not access unallocated
memory since the parsers always stop at the first bad character,
and the original string is zero terminated.
in arbitrary time measurement units for some arbitrary test case:
match_number2: 235 -> 70
match_word2: 330 -> 108