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epee: allow a random component in once_a_time timeouts
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@ -32,6 +32,7 @@
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#include <list>
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#include <numeric>
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#include <random>
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#include <boost/timer/timer.hpp>
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#include <boost/uuid/uuid.hpp>
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#include <boost/uuid/random_generator.hpp>
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@ -230,7 +231,7 @@ namespace math_helper
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}
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}
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template<uint64_t scale, int default_interval, bool start_immediate = true>
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template<typename get_interval, bool start_immediate = true>
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class once_a_time
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{
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uint64_t get_time() const
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@ -251,12 +252,18 @@ namespace math_helper
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#endif
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}
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void set_next_interval()
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{
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m_interval = get_interval()();
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}
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public:
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once_a_time():m_interval(default_interval * scale)
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once_a_time()
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{
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m_last_worked_time = 0;
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if(!start_immediate)
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m_last_worked_time = get_time();
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set_next_interval();
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}
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void trigger()
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@ -273,6 +280,7 @@ namespace math_helper
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{
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bool res = functr();
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m_last_worked_time = get_time();
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set_next_interval();
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return res;
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}
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return true;
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@ -283,9 +291,13 @@ namespace math_helper
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uint64_t m_interval;
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};
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template<uint64_t N> struct get_constant_interval { public: uint64_t operator()() const { return N; } };
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template<int default_interval, bool start_immediate = true>
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class once_a_time_seconds: public once_a_time<1000000, default_interval, start_immediate> {};
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class once_a_time_seconds: public once_a_time<get_constant_interval<default_interval * (uint64_t)1000000>, start_immediate> {};
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template<int default_interval, bool start_immediate = true>
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class once_a_time_milliseconds: public once_a_time<1000, default_interval, start_immediate> {};
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class once_a_time_milliseconds: public once_a_time<get_constant_interval<default_interval * (uint64_t)1000>, start_immediate> {};
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template<typename get_interval, bool start_immediate = true>
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class once_a_time_seconds_range: public once_a_time<get_interval, start_immediate> {};
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}
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}
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