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HACKING now explains bandwidth throttling, congestion control, and router twins. Read it and see if it makes sense. svn:r68
113 lines
5.7 KiB
Plaintext
113 lines
5.7 KiB
Plaintext
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0. Intro.
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Onion Routing is still very much in development stages. This document
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aims to get you started in the right direction if you want to understand
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the code, add features, fix bugs, etc.
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Read the README file first, so you can get familiar with the basics.
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1. The pieces.
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1.1. Routers. Onion routers, as far as the 'or' program is concerned,
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are a bunch of data items that are loaded into the router_array when
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the program starts. After it's loaded, the router information is never
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changed. When a new OR connection is started (see below), the relevant
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information is copied from the router struct to the connection struct.
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1.2. Connections. A connection is a long-standing tcp socket between
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nodes. A connection is named based on what it's connected to -- an "OR
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connection" has an onion router on the other end, an "OP connection" has
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an onion proxy on the other end, an "exit connection" has a website or
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other server on the other end, and an "AP connection" has an application
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proxy (and thus a user) on the other end.
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1.3. Circuits. A circuit is a single conversation between two
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participants over the onion routing network. One end of the circuit has
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an AP connection, and the other end has an exit connection. AP and exit
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connections have only one circuit associated with them (and thus these
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connection types are closed when the circuit is closed), whereas OP and
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OR connections multiplex many circuits at once, and stay standing even
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when there are no circuits running over them.
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1.4. Cells. Some connections, specifically OR and OP connections, speak
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"cells". This means that data over that connection is bundled into 128
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byte packets (8 bytes of header and 120 bytes of payload). Each cell has
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a type, or "command", which indicates what it's for.
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2. Important parameters in the code.
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2.1. Role.
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3. Robustness features.
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3.1. Bandwidth throttling. Each cell-speaking connection has a maximum
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bandwidth it can use, as specified in the routers.or file. Bandwidth
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throttling occurs on both the sender side and the receiving side. The
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sending side sends cells at regularly spaced intervals (e.g., a connection
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with a bandwidth of 12800B/s would queue a cell every 10ms). The receiving
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side protects against misbehaving servers that send cells more frequently,
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by using a simple token bucket:
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Each connection has a token bucket with a specified capacity. Tokens are
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added to the bucket each second (when the bucket is full, new tokens
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are discarded.) Each token represents permission to receive one byte
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from the network --- to receive a byte, the connection must remove a
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token from the bucket. Thus if the bucket is empty, that connection must
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wait until more tokens arrive. The number of tokens we add enforces a
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longterm average rate of incoming bytes, yet we still permit short-term
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bursts above the allowed bandwidth. Currently bucket sizes are set to
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ten seconds worth of traffic.
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The bandwidth throttling uses TCP to push back when we stop reading.
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We extend it with token buckets to allow more flexibility for traffic
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bursts.
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3.2. Data congestion control. Even with the above bandwidth throttling,
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we still need to worry about congestion, either accidental or intentional.
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If a lot of people make circuits into same node, and they all come out
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through the same connection, then that connection may become saturated
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(be unable to send out data cells as quickly as it wants to). An adversary
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can make a 'put' request through the onion routing network to a webserver
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he owns, and then refuse to read any of the bytes at the webserver end
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of the circuit. These bottlenecks can propagate back through the entire
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network, mucking up everything.
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To handle this congestion, each circuit starts out with a receive
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window at each node of 100 cells -- it is willing to receive at most 100
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cells on that circuit. (It handles each direction separately; so that's
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really 100 cells forward and 100 cells back.) The edge of the circuit
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is willing to create at most 100 cells from data coming from outside the
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onion routing network. Nodes in the middle of the circuit will tear down
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the circuit if a data cell arrives when the receive window is 0. When
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data has traversed the network, the edge node buffers it on its outbuf,
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and evaluates whether to respond with a 'sendme' acknowledgement: if its
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outbuf is not too full, and its receive window is less than 90, then it
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queues a 'sendme' cell backwards in the circuit. Each node that receives
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the sendme increments its window by 10 and passes the cell onward.
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In practice, all the nodes in the circuit maintain a receive window
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close to 100 except the exit node, which stays around 0, periodically
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receiving a sendme and reading 10 more data cells from the webserver.
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In this way we can use pretty much all of the available bandwidth for
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data, but gracefully back off when faced with multiple circuits (a new
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sendme arrives only after some cells have traversed the entire network),
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stalled network connections, or attacks.
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We don't need to reimplement full tcp windows, with sequence numbers,
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the ability to drop cells when we're full etc, because the tcp streams
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already guarantee in-order delivery of each cell. Rather than trying
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to build some sort of tcp-on-tcp scheme, we implement this minimal data
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congestion control; so far it's enough.
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3.3. Router twins. In many cases when we ask for a router with a given
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address and port, we really mean a router who knows a given key. Router
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twins are two or more routers that all share the same private key. We thus
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give routers extra flexibility in choosing the next hop in the circuit: if
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some of the twins are down or slow, it can choose the more available ones.
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Currently the code tries for the primary router first, and if it's down,
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chooses the first available twin.
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