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On win64, sockets are of type UINT_PTR; on win32 they're u_int; elsewhere they're int. The correct windows way to check a socket for being set is to compare it with INVALID_SOCKET; elsewhere you see if it is negative. On Libevent 2, all callbacks take sockets as evutil_socket_t; we've been passing them int. This patch should fix compilation and correctness when built for 64-bit windows. Fixes bug 3270.
5 lines
118 B
Plaintext
5 lines
118 B
Plaintext
o Minor bugfixes
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- Use a wide type to hold sockets when built for 64-bit Windows builds.
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Fixes bug 3270.
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