The old approach, because of its "tmp >= rand_bw &&
!i_has_been_chosen" check, would run through the second part of the
loop slightly slower than the first part. Now, we remove
i_has_been_chosen, and instead set rand_bw = UINT64_MAX, so that
every instance of the loop will do exactly the same amount of work
regardless of the initial value of rand_bw.
Fix for bug 6538.
This should make our preferred solution to #6538 easier to
implement, avoid a bunch of potential nastiness with excessive
int-vs-double math, and generally make the code there a little less
scary.
"But wait!" you say. "Is it really safe to do this? Won't the
results come out differently?"
Yes, but not much. We now round every weighted bandwidth to the
nearest byte before computing on it. This will make every node that
had a fractional part of its weighted bandwidth before either
slighty more likely or slightly less likely. Further, the rand_bw
value was only ever set with integer precision, so it can't
accurately sample routers with tiny fractional bandwidth values
anyway. Finally, doing repeated double-vs-uint64 comparisons is
just plain sad; it will involve an implicit cast to double, which is
never a fun thing.