Fortunately, use_cached_ipv4_answers was already 0, so we wouldn't
actually use this info, but it's best not to have it.
Fixes bug 24050; bugfix on 0.2.6.3-alpha
TROVE-2017-12. Severity: Medium
When choosing a random node for a circuit, directly use our router
descriptor to exclude ourself instead of the one in the global
descriptor list. That list could be empty because tor could be
downloading them which could lead to not excluding ourself.
Closes#21534
TROVE-2017-12. Severity: Medium
Thankfully, tor will close any circuits that we try to extend to
ourselves so this is not problematic but annoying.
Part of #21534.
TROVE-2017-13. Severity: High.
In the unlikely case that a hidden service could be missing intro circuit(s),
that it didn't have enough directory information to open new circuits and that
an intro point was about to expire, a use-after-free is possible because of
the intro point object being both in the retry list and expiring list at the
same time.
The intro object would get freed after the circuit failed to open and then
access a second time when cleaned up from the expiring list.
Fixes#24313
Going from 4 hours to 24 hours in order to try reduce the efficiency of guard
discovery attacks.
Closes#23856
Signed-off-by: David Goulet <dgoulet@torproject.org>
This applies the changes in 23524 to num_usable_bridges(), because it has
replaced any_bridge_descriptors_known().
The original changes file still applies.
Stop checking for bridge descriptors when we actually want to know if
any bridges are usable. This avoids potential bootstrapping issues.
Fixes bug 24367; bugfix on 0.2.0.3-alpha.
Stop stalling when bridges are changed at runtime. Stop stalling when
old bridge descriptors are cached, but they are not in use.
Fixes bug 24367; bugfix on 23347 in 0.3.2.1-alpha.
We used to check whether we have enough filtered guards (guard set when
torrc is applied) but that's not good enough, since that might be bad in
some cases where many guards are not reachable (might cause overblocking
and hence reacahbility issues).
We now check if we have enough reachable filtered guards before applying
md restrictions which should prevent overblocking.