Authorities were never sending back 503 error code because by design they
should be able to always answer directory requests regardless of bandwidth
capacity.
However, that recently backfired because of a large number of requests from
unknown source using the DirPort that are _not_ getting their 503 code which
overloaded the DirPort leading to the authority to be unable to answer to its
fellow authorities.
This is not a complete solution to the problem but it will help ease off the
load on the authority side by sending back 503 codes *unless* the connection
is from a known relay or an authority.
Fixes#33029
Signed-off-by: David Goulet <dgoulet@torproject.org>
This controls the previous feature added that makes dirauth send back a 503
error code on non relay connections if under bandwidth pressure.
Signed-off-by: David Goulet <dgoulet@torproject.org>
The configured, within the torrc or hardcoded, directory authorities addresses
are now added to the nodelist address set.
Signed-off-by: David Goulet <dgoulet@torproject.org>
We separate v4 and v6 because we often use an IPv4 address represented with
a uint32_t instead of a tor_addr_t.
This will be used to also add the trusted directory addresses taken from the
configuration.
The trusted directories from the consensus are already added to the address
set from their descriptor.
Signed-off-by: David Goulet <dgoulet@torproject.org>
That function is only used to test the global bucket write limit for a
directory connection.
It should _not_ be used for anything else since that function looks to see if
we are a directory authority.
Rename it to something more meaningful. No change in behavior at this commit,
only renaming.
Part of #33029
Signed-off-by: David Goulet <dgoulet@torproject.org>
When practracker is disabled, its output will be empty. We don't
want that happening during our tests.
Fixes bug 32705; bugfix on 0.4.2.1-alpha, when test_practracker.sh
was introduced.
Allow calls to dup() which was introduced in commit a22fbab986.
From a security perspective, I don't think this should impact the
security of the sandbox significantly. As far as I can tell, there
is nothing an adversary can do with a duplicated FD that can't be
done with the original.