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synced 2024-11-24 04:13:28 +01:00
Move the 'dirty' flag for the guards to a global again
It makes more sense to have a single dirty flag, since we always regenerate the whole state file when we save it.
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bce0f79252
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@ -145,6 +145,10 @@
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static smartlist_t *guard_contexts = NULL;
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static guard_selection_t *curr_guard_context = NULL;
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/** A value of 1 means that at least one context has changed,
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* and those changes need to be flushed to disk. */
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static int entry_guards_dirty = 0;
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static const node_t *choose_random_entry_impl(guard_selection_t *gs,
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cpath_build_state_t *state,
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int for_directory,
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@ -2027,7 +2031,6 @@ entry_guards_update_guards_in_state(or_state_t *state)
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(*nextline)->value = entry_guard_encode_for_state(guard);
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nextline = &(*nextline)->next;
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} SMARTLIST_FOREACH_END(guard);
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gs->dirty = 0;
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} SMARTLIST_FOREACH_END(gs);
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config_free_lines(state->Guard);
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@ -3685,11 +3688,11 @@ entry_guards_parse_state_for_guard_selection(
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smartlist_free(gs->chosen_entry_guards);
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}
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gs->chosen_entry_guards = new_entry_guards;
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gs->dirty = 0;
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/* XXX hand new_entry_guards to this func, and move it up a
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* few lines, so we don't have to re-dirty it */
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if (remove_obsolete_entry_guards(gs, now))
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gs->dirty = 1;
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entry_guards_dirty = 1;
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}
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digestmap_free(added_by, tor_free_);
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return *msg ? -1 : 0;
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@ -3704,12 +3707,16 @@ entry_guards_parse_state_for_guard_selection(
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int
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entry_guards_parse_state(or_state_t *state, int set, char **msg)
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{
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entry_guards_dirty = 0;
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int r1 = entry_guards_load_guards_from_state(state, set);
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int r2 = entry_guards_parse_state_for_guard_selection(
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get_guard_selection_by_name("legacy", 1),
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state, set, msg);
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entry_guards_dirty = 0;
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if (r1 < 0 || r2 < 0) {
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if (msg && *msg == NULL) {
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*msg = tor_strdup("parsing error"); //xxxx prop271 should we try harder?
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@ -3737,7 +3744,7 @@ entry_guards_changed_for_guard_selection(guard_selection_t *gs)
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tor_assert(gs != NULL);
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gs->dirty = 1;
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entry_guards_dirty = 1;
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if (get_options()->AvoidDiskWrites)
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when = time(NULL) + SLOW_GUARD_STATE_FLUSH_TIME;
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@ -3764,26 +3771,23 @@ entry_guards_changed(void)
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* Otherwise, free the EntryGuards piece of <b>state</b> and create
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* a new one out of the global entry_guards list, and then mark
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* <b>state</b> dirty so it will get saved to disk.
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*
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* XXX this should get totally redesigned around storing multiple
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* entry guard contexts. For the initial refactor we'll just
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* always use the current default. Fix it as soon as we actually
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* have any way that default can change.
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*/
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void
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entry_guards_update_state(or_state_t *state)
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{
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config_line_t **next, *line;
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entry_guards_dirty = 0;
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// Handles all non-legacy guard info.
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entry_guards_update_guards_in_state(state);
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entry_guards_dirty = 0;
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guard_selection_t *gs = get_guard_selection_by_name("legacy", 0);
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if (!gs)
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return; // nothign to save.
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tor_assert(gs->chosen_entry_guards != NULL);
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if (!gs->dirty)
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return;
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config_free_lines(state->EntryGuards);
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next = &state->EntryGuards;
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@ -3854,7 +3858,7 @@ entry_guards_update_state(or_state_t *state)
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} SMARTLIST_FOREACH_END(e);
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if (!get_options()->AvoidDiskWrites)
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or_state_mark_dirty(get_or_state(), 0);
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gs->dirty = 0;
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entry_guards_dirty = 0;
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}
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/** If <b>question</b> is the string "entry-guards", then dump
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@ -212,16 +212,6 @@ struct guard_selection_s {
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*/
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char *name;
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/**
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* A value of 1 means that guard_selection_t structures have changed
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* and those changes need to be flushed to disk.
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*
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* XXX prop271 we don't know how to flush multiple guard contexts to
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* disk yet; fix that as soon as any way to change the default exists,
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* or at least make sure this gets set on change.
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*/
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int dirty;
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/**
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* A value of 1 means that primary_entry_guards is up-to-date; 0
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* means we need to recalculate it before using primary_entry_guards
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