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Fix a completely wrong calculation in mach monotime_init_internal()
Bug 1: We were purporting to calculate milliseconds per tick, when we *should* have been computing ticks per millisecond. Bug 2: Instead of computing either one of those, we were _actually_ computing femtoseconds per tick. These two bugs covered for one another on x86 hardware, where 1 tick == 1 nanosecond. But on M1 OSX, 1 tick is about 41 nanoseconds, causing surprising results. Fixes bug 40684; bugfix on 0.3.3.1-alpha.
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o Major bugfixes (OSX):
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- Fix coarse-time computation on Apple platforms (like Mac M1) where
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the Mach absolute time ticks do not correspond directly to
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nanoseconds. Previously, we computed our shift value wrong, which
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led us to give incorrect timing results.
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Fixes bug 40684; bugfix on 0.3.3.1-alpha.
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@ -253,11 +253,14 @@ monotime_init_internal(void)
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tor_assert(mach_time_info.denom != 0);
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{
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// approximate only.
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uint64_t ns_per_tick = mach_time_info.numer / mach_time_info.denom;
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uint64_t ms_per_tick = ns_per_tick * ONE_MILLION;
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// We want to compute this, approximately:
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// uint64_t ns_per_tick = mach_time_info.numer / mach_time_info.denom;
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// uint64_t ticks_per_ms = ONE_MILLION / ns_per_tick;
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// This calculation multiplies first, though, to improve accuracy.
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uint64_t ticks_per_ms = (ONE_MILLION * mach_time_info.denom)
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/ mach_time_info.numer;
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// requires that tor_log2(0) == 0.
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monotime_shift = tor_log2(ms_per_tick);
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monotime_shift = tor_log2(ticks_per_ms);
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}
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{
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// For converting ticks to milliseconds in a 32-bit-friendly way, we
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