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avoid shadowing a variable so we don't get sad later.
svn:r6133
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parent
ef8939d5b3
commit
80f0492a65
@ -1831,12 +1831,12 @@ handle_control_attachstream(connection_t *conn, uint32_t len,
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/* Do we need to detach it first? */
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/* Do we need to detach it first? */
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if (ap_conn->state != AP_CONN_STATE_CONTROLLER_WAIT) {
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if (ap_conn->state != AP_CONN_STATE_CONTROLLER_WAIT) {
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circuit_t *circ = circuit_get_by_edge_conn(conn);
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circuit_t *tmpcirc = circuit_get_by_edge_conn(conn);
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connection_edge_end(conn, END_STREAM_REASON_TIMEOUT, conn->cpath_layer);
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connection_edge_end(conn, END_STREAM_REASON_TIMEOUT, conn->cpath_layer);
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/* Un-mark it as ending, since we're going to reuse it. */
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/* Un-mark it as ending, since we're going to reuse it. */
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conn->has_sent_end = 0;
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conn->has_sent_end = 0;
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if (circ)
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if (tmpcirc)
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circuit_detach_stream(circ,conn);
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circuit_detach_stream(tmpcirc,conn);
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conn->state = AP_CONN_STATE_CONTROLLER_WAIT;
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conn->state = AP_CONN_STATE_CONTROLLER_WAIT;
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}
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}
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