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add log convention to hacking file
this thing needs to get revamped into a 'guide to tor' document svn:r534
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doc/HACKING
177
doc/HACKING
@ -6,108 +6,113 @@ the code, add features, fix bugs, etc.
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Read the README file first, so you can get familiar with the basics.
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1. The programs.
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The pieces.
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1.1. "or". This is the main program here. It functions as either a server
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or a client, depending on which config file you give it.
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Routers. Onion routers, as far as the 'tor' program is concerned,
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are a bunch of data items that are loaded into the router_array when
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the program starts. Periodically it downloads a new set of routers
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from a directory server, and updates the router_array. When a new OR
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connection is started (see below), the relevant information is copied
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from the router struct to the connection struct.
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1.2. "orkeygen". Use "orkeygen file-for-privkey file-for-pubkey" to
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generate key files for an onion router.
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Connections. A connection is a long-standing tcp socket between
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nodes. A connection is named based on what it's connected to -- an "OR
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connection" has an onion router on the other end, an "OP connection" has
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an onion proxy on the other end, an "exit connection" has a website or
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other server on the other end, and an "AP connection" has an application
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proxy (and thus a user) on the other end.
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2. The pieces.
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Circuits. A circuit is a path over the onion routing
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network. Applications can connect to one end of the circuit, and can
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create exit connections at the other end of the circuit. AP and exit
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connections have only one circuit associated with them (and thus these
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connection types are closed when the circuit is closed), whereas OP and
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OR connections multiplex many circuits at once, and stay standing even
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when there are no circuits running over them.
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2.1. Routers. Onion routers, as far as the 'or' program is concerned,
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are a bunch of data items that are loaded into the router_array when
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the program starts. Periodically it downloads a new set of routers
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from a directory server, and updates the router_array. When a new OR
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connection is started (see below), the relevant information is copied
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from the router struct to the connection struct.
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Streams. Streams are specific conversations between an AP and an exit.
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Streams are multiplexed over circuits.
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2.2. Connections. A connection is a long-standing tcp socket between
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nodes. A connection is named based on what it's connected to -- an "OR
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connection" has an onion router on the other end, an "OP connection" has
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an onion proxy on the other end, an "exit connection" has a website or
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other server on the other end, and an "AP connection" has an application
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proxy (and thus a user) on the other end.
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Cells. Some connections, specifically OR and OP connections, speak
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"cells". This means that data over that connection is bundled into 256
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byte packets (8 bytes of header and 248 bytes of payload). Each cell has
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a type, or "command", which indicates what it's for.
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2.3. Circuits. A circuit is a path over the onion routing
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network. Applications can connect to one end of the circuit, and can
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create exit connections at the other end of the circuit. AP and exit
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connections have only one circuit associated with them (and thus these
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connection types are closed when the circuit is closed), whereas OP and
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OR connections multiplex many circuits at once, and stay standing even
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when there are no circuits running over them.
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Robustness features.
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2.4. Topics. Topics are specific conversations between an AP and an exit.
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Topics are multiplexed over circuits.
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[XXX no longer up to date]
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Bandwidth throttling. Each cell-speaking connection has a maximum
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bandwidth it can use, as specified in the routers.or file. Bandwidth
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throttling can occur on both the sender side and the receiving side. If
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the LinkPadding option is on, the sending side sends cells at regularly
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spaced intervals (e.g., a connection with a bandwidth of 25600B/s would
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queue a cell every 10ms). The receiving side protects against misbehaving
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servers that send cells more frequently, by using a simple token bucket:
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2.4. Cells. Some connections, specifically OR and OP connections, speak
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"cells". This means that data over that connection is bundled into 256
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byte packets (8 bytes of header and 248 bytes of payload). Each cell has
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a type, or "command", which indicates what it's for.
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Each connection has a token bucket with a specified capacity. Tokens are
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added to the bucket each second (when the bucket is full, new tokens
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are discarded.) Each token represents permission to receive one byte
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from the network --- to receive a byte, the connection must remove a
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token from the bucket. Thus if the bucket is empty, that connection must
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wait until more tokens arrive. The number of tokens we add enforces a
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longterm average rate of incoming bytes, yet we still permit short-term
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bursts above the allowed bandwidth. Currently bucket sizes are set to
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ten seconds worth of traffic.
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The bandwidth throttling uses TCP to push back when we stop reading.
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We extend it with token buckets to allow more flexibility for traffic
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bursts.
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3. Important parameters in the code.
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Data congestion control. Even with the above bandwidth throttling,
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we still need to worry about congestion, either accidental or intentional.
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If a lot of people make circuits into same node, and they all come out
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through the same connection, then that connection may become saturated
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(be unable to send out data cells as quickly as it wants to). An adversary
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can make a 'put' request through the onion routing network to a webserver
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he owns, and then refuse to read any of the bytes at the webserver end
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of the circuit. These bottlenecks can propagate back through the entire
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network, mucking up everything.
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(See the tor-spec.txt document for details of how congestion control
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works.)
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In practice, all the nodes in the circuit maintain a receive window
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close to maximum except the exit node, which stays around 0, periodically
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receiving a sendme and reading more data cells from the webserver.
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In this way we can use pretty much all of the available bandwidth for
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data, but gracefully back off when faced with multiple circuits (a new
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sendme arrives only after some cells have traversed the entire network),
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stalled network connections, or attacks.
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4. Robustness features.
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We don't need to reimplement full tcp windows, with sequence numbers,
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the ability to drop cells when we're full etc, because the tcp streams
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already guarantee in-order delivery of each cell. Rather than trying
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to build some sort of tcp-on-tcp scheme, we implement this minimal data
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congestion control; so far it's enough.
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4.1. Bandwidth throttling. Each cell-speaking connection has a maximum
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bandwidth it can use, as specified in the routers.or file. Bandwidth
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throttling can occur on both the sender side and the receiving side. If
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the LinkPadding option is on, the sending side sends cells at regularly
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spaced intervals (e.g., a connection with a bandwidth of 25600B/s would
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queue a cell every 10ms). The receiving side protects against misbehaving
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servers that send cells more frequently, by using a simple token bucket:
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Router twins. In many cases when we ask for a router with a given
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address and port, we really mean a router who knows a given key. Router
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twins are two or more routers that share the same private key. We thus
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give routers extra flexibility in choosing the next hop in the circuit: if
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some of the twins are down or slow, it can choose the more available ones.
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Each connection has a token bucket with a specified capacity. Tokens are
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added to the bucket each second (when the bucket is full, new tokens
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are discarded.) Each token represents permission to receive one byte
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from the network --- to receive a byte, the connection must remove a
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token from the bucket. Thus if the bucket is empty, that connection must
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wait until more tokens arrive. The number of tokens we add enforces a
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longterm average rate of incoming bytes, yet we still permit short-term
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bursts above the allowed bandwidth. Currently bucket sizes are set to
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ten seconds worth of traffic.
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Currently the code tries for the primary router first, and if it's down,
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chooses the first available twin.
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The bandwidth throttling uses TCP to push back when we stop reading.
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We extend it with token buckets to allow more flexibility for traffic
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bursts.
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Coding conventions:
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4.2. Data congestion control. Even with the above bandwidth throttling,
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we still need to worry about congestion, either accidental or intentional.
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If a lot of people make circuits into same node, and they all come out
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through the same connection, then that connection may become saturated
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(be unable to send out data cells as quickly as it wants to). An adversary
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can make a 'put' request through the onion routing network to a webserver
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he owns, and then refuse to read any of the bytes at the webserver end
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of the circuit. These bottlenecks can propagate back through the entire
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network, mucking up everything.
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Log convention: use only these four log severities.
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(See the tor-spec.txt document for details of how congestion control
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works.)
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In practice, all the nodes in the circuit maintain a receive window
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close to maximum except the exit node, which stays around 0, periodically
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receiving a sendme and reading more data cells from the webserver.
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In this way we can use pretty much all of the available bandwidth for
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data, but gracefully back off when faced with multiple circuits (a new
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sendme arrives only after some cells have traversed the entire network),
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stalled network connections, or attacks.
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We don't need to reimplement full tcp windows, with sequence numbers,
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the ability to drop cells when we're full etc, because the tcp streams
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already guarantee in-order delivery of each cell. Rather than trying
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to build some sort of tcp-on-tcp scheme, we implement this minimal data
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congestion control; so far it's enough.
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4.3. Router twins. In many cases when we ask for a router with a given
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address and port, we really mean a router who knows a given key. Router
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twins are two or more routers that share the same private key. We thus
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give routers extra flexibility in choosing the next hop in the circuit: if
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some of the twins are down or slow, it can choose the more available ones.
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Currently the code tries for the primary router first, and if it's down,
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chooses the first available twin.
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ERR is if something fatal just happened.
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WARNING is something bad happened, but we're still running. The
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bad thing is either a bug in the code, an attack or buggy
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protocol/implementation of the remote peer, etc. The operator should
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examine the bad thing and try to correct it.
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(No error or warning messages should be expected. I expect most people
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to run on -l warning eventually. If a library function is currently
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called such that failure always means ERR, then the library function
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should log WARNING and let the caller log ERR.)
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INFO means something happened (maybe bad, maybe ok), but there's nothing
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you need to (or can) do about it.
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DEBUG is for everything louder than INFO.
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