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spelling fix
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@ -2538,7 +2538,7 @@ update_current_time(time_t now)
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monotime_coarse_diff_msec32(&last_updated,
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monotime_coarse_diff_msec32(&last_updated,
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¤t_second_last_changed);
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¤t_second_last_changed);
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const int monotime_sec_passed = monotime_msec_passed / 1000;
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const int monotime_sec_passed = monotime_msec_passed / 1000;
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const int discrepency = monotime_sec_passed - (int)seconds_elapsed;
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const int discrepancy = monotime_sec_passed - (int)seconds_elapsed;
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/* If the monotonic clock deviates from time(NULL), we have a couple of
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/* If the monotonic clock deviates from time(NULL), we have a couple of
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* possibilities. On some systems, this means we have been suspended or
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* possibilities. On some systems, this means we have been suspended or
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* sleeping. Everywhere, it can mean that the wall-clock time has
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* sleeping. Everywhere, it can mean that the wall-clock time has
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@ -2548,7 +2548,7 @@ update_current_time(time_t now)
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* time, we've probably just been idle for a while, with no events firing.
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* time, we've probably just been idle for a while, with no events firing.
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* we tolerate much more of that.
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* we tolerate much more of that.
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*/
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*/
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const bool clock_jumped = abs(discrepency) > 2;
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const bool clock_jumped = abs(discrepancy) > 2;
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if (clock_jumped || seconds_elapsed >= NUM_IDLE_SECONDS_BEFORE_WARN) {
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if (clock_jumped || seconds_elapsed >= NUM_IDLE_SECONDS_BEFORE_WARN) {
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circuit_note_clock_jumped(seconds_elapsed, ! clock_jumped);
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circuit_note_clock_jumped(seconds_elapsed, ! clock_jumped);
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