net_node: drop connections from banned IPs after looping through connections
This keeps the connections lock just for the time of looping and adding connectoins to a list, and the dropping happens after it. This should avoid lengthy delays waiting for the connections lock.
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c36cb54340
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@ -203,15 +203,17 @@ namespace nodetool
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m_blocked_ips[addr] = time(nullptr) + seconds;
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m_blocked_ips[addr] = time(nullptr) + seconds;
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// drop any connection to that IP
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// drop any connection to that IP
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while (!m_net_server.get_config_object().foreach_connection([&](const p2p_connection_context& cntxt)
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std::list<boost::uuids::uuid> conns;
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m_net_server.get_config_object().foreach_connection([&](const p2p_connection_context& cntxt)
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{
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{
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if (cntxt.m_remote_ip == addr)
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if (cntxt.m_remote_ip == addr)
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{
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{
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drop_connection(cntxt);
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conns.push_back(cntxt.m_connection_id);
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return false;
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}
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}
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return true;
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return true;
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}));
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});
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for (const auto &c: conns)
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m_net_server.get_config_object().close(c);
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LOG_PRINT_CYAN("IP " << epee::string_tools::get_ip_string_from_int32(addr) << " blocked.", LOG_LEVEL_0);
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LOG_PRINT_CYAN("IP " << epee::string_tools::get_ip_string_from_int32(addr) << " blocked.", LOG_LEVEL_0);
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return true;
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return true;
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