#define VEC_STRUCT(typename, inttype) \ struct typename { \ inttype *buf; \ size_t len, alen; \ } #define VEC_INIT(ctl) memset(&ctl, 0, sizeof(ctl)) #define VEC_ADD(ctl, val) { \ if (!(ctl).alen) { \ (ctl).alen = 8; \ (ctl).buf = malloc(8 * sizeof(val)); \ } else if ((ctl).len >= (ctl).alen) { \ (ctl).alen *= 2; \ (ctl).buf = realloc((ctl).buf, (ctl).alen * sizeof(val)); \ } \ (ctl).buf[(ctl).len++] = val; \ } #define VEC_ADDN(ctl, valt, n) { \ if (!(ctl).alen) { \ (ctl).alen = 8; \ (ctl).buf = malloc(8 * sizeof(valt)); \ } \ size_t nlen = (ctl).alen; \ while ((ctl).len + n > nlen) \ nlen *= 2; \ if (nlen > (ctl).alen) { \ (ctl).alen = nlen; \ (ctl).buf = realloc((ctl).buf, nlen * sizeof(valt)); \ } \ (ctl).len += n; \ } #define VEC_FREE(ctl) { free((ctl).buf); memset(&(ctl), 0, sizeof((ctl))); } #define VEC_LENGTH(ctl) ((ctl).len) #define VEC_BUF(ctl, num) ((ctl).buf[num])