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MacOSX: Fix compilation error in build configurations other than official release
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@ -315,6 +315,7 @@ ifeq "$(shell uname -s)" "Darwin"
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GCC_GTEQ_430 := 1
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CXXFLAGS += -std=c++11
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C_CXX_FLAGS += -DTC_UNIX -DTC_BSD -DTC_MACOSX -mmacosx-version-min=$(VC_OSX_TARGET) -isysroot $(VC_OSX_SDK_PATH)
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LFLAGS += -mmacosx-version-min=$(VC_OSX_TARGET) -Wl,-syslibroot $(VC_OSX_SDK_PATH)
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#Xcode 15 linker emits a warning "no platform load command found" when linking object files generated by yasm
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@ -380,7 +381,6 @@ ifeq "$(shell uname -s)" "Darwin"
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ARCH_FLAG += -arch i386
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WX_CONFIGURE_FLAGS += --enable-universal_binary=i386,x86_64
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else
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CXXFLAGS += -std=c++11
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# Non-development build defaults to universal binary for arm64 and x86_64
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ARCH_FLAG += -arch arm64
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WX_CONFIGURE_FLAGS += --enable-universal_binary=arm64,x86_64
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