MacOSX: Fix compilation error in build configurations other than official release

This commit is contained in:
Mounir IDRASSI 2024-06-21 09:48:18 +02:00
parent c370d4887c
commit 8b01b533cf
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@ -315,6 +315,7 @@ ifeq "$(shell uname -s)" "Darwin"
GCC_GTEQ_430 := 1
CXXFLAGS += -std=c++11
C_CXX_FLAGS += -DTC_UNIX -DTC_BSD -DTC_MACOSX -mmacosx-version-min=$(VC_OSX_TARGET) -isysroot $(VC_OSX_SDK_PATH)
LFLAGS += -mmacosx-version-min=$(VC_OSX_TARGET) -Wl,-syslibroot $(VC_OSX_SDK_PATH)
#Xcode 15 linker emits a warning "no platform load command found" when linking object files generated by yasm
@ -380,7 +381,6 @@ ifeq "$(shell uname -s)" "Darwin"
ARCH_FLAG += -arch i386
WX_CONFIGURE_FLAGS += --enable-universal_binary=i386,x86_64
else
CXXFLAGS += -std=c++11
# Non-development build defaults to universal binary for arm64 and x86_64
ARCH_FLAG += -arch arm64
WX_CONFIGURE_FLAGS += --enable-universal_binary=arm64,x86_64